Digital Media Homepage

Subject: DMA - Digital Media- 2015

College of Arts, Victoria University

Teacher Name: Lisa Cianci - email:
Education Manager: Adam Hutterer - email:

Class Website -


Class 11 - Complete Flash/video project, intro to mixed reality environments

Today's Class

We will spend some of today's class completing Assessment Task 2 - Flash & Video, and we will also have an introduction to the third assessment task and Mixed Reality in art.



Assessment Task 2 - Video/Flash Animation

Complete Assessment Task 2 which is due Today. Submit your work to me in a designated shared server folder. Make sure you submit the FLA file with your name. An appropriate naming protocol would be:


to create the SWF file,you just hit CONTROL-ENTER, or you can go to File -> Publish. You can also choose Publish Settings to see different outputs for your flash file.


Putting the animation online

I will put your animations onto the DMA website and you can place a link in your blogs, but because you can't upload Flash to your blog, you can generate a short video of the animation playback which can be placed on a video site such as Youtube or Vimeo for example, which you can then embed into your blogs.

To generate some video to upload to Youtube or Vimeo, you need to go to File -> Export Movie. Choose the Quicktime video format and then Save. Because we created an endless animation that plays on one frame of the main timeline, we need to select the option to record a certain amount of time of the animation playing so choose Stop Exporting: After Time Elapsed and set the time to one minute (1:00) or something similar. Then select Export. You'll need to wait for the video to render each frame, but after that, you will have a video version of your Flash animation.

Note: if you have interactivity (buttons) that play the animated parts, you cannot record video footage. Perhaps you could make a non-interactive version to generate video of. I will make a film reel of student animations to play at the Grad show in November on the screens in the gallery.



Assessment Task 3 - Mixed Reality Review

Review the Assessment Task here in the Unit Guide on page 13: DMA Unit Guide

What is Mixed Reality?


Mixed Reality (MR) describes a range of environments on a continuum from the "real world" through to a totally virtual environment.

This encompasses terms like:

Augmented reality (AR): a real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. Examples include Junaio, QR codes etc.

Augmented virtuality (AV): predominantly virtual spaces, where physical elements, e.g. physical objects or people, are dynamically integrated into, and can interact with the virtual world in real-time. This integration is achieved with the use of various techniques. Often streaming video from physical spaces, e.g. via webcam, or using 3-dimensional digitalisation of physical objects. Examples include certain computer games such as Wii.

Virtual reality (VR): a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Examples include military training simulators and immersive art installations.

Mediated reality: (Computer mediated reality): the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smart phone. Typically, it is the user's visual perception of the environment that is mediated. This is done through the use of some kind of electronic device, such as a smart phone, which can act as a visual filter between the real world and what the user perceives.

Simulated reality:  the concept that reality could be simulated—for example by computer simulation—to a degree indistinguishable from "true" reality, and may in fact be such a simulation. It could contain conscious minds which may or may not be fully aware that they are living inside a simulation. An example of this would be in the film The Matrix.


Examples & References

Unseen Sculptures -

Augmented Reality at MoMA -



Oculus Rift <>

Google Glass <>

MONA Gallery - "O" Device (the opposite of the MoMA exhibition - in this case, the information is virtual, triggered as you approach the physical artwork)-

The AR Art Manifesto -

Melbourne-based artist Alison Bennett:

Mixed Reality Lab (MXR) <>

Mixed Reality Studio <>

University of Nottingham, Mixed Reality Lab <>

University of Southern California Institute for Creative Technologies <>

New Scientist article <>

Babelswarm <>

Autoscopia <>

Adam Nash <>

Turbulence - Mixed Realities

VAS <>

Occupy Wall Street

QR code city



Take some time today in class to begin exploring some of these links or do your own searching to find an example of mixed reality art to write a short review about for Assessment Task 3.




Homework / Readings

Research for Assessment Task 3



see above links for references to mixed reality art