Interactive Design Homepage

Subject / Unit Guide 2014

College of Arts, Victoria University

Teacher Name: Lisa Cianci - email: lisa.cianci@vu.edu.au
Course Coordinator & Education Manager: Alan Morgans - email: alan.morgans@vu.edu.au

Class Website - http://multimedia.tafe.vu.edu.au/lisa/2014/ID2


Subject: ID2 - Interactive Design - Graphic Design

Course: Advanced Diploma of Graphic Design (CUV60411)

 

Units of Competency:

CUFDIG506A - Design Interaction

BSBCRT601A - Research and apply concepts and theories of creativity (part 1)


Subject Information

Delivery methods:

In class delivery activities including tutorials, project work, presentations and group work. Out of class activities including research, field trips and industry engagement.

Time allocation

Units

Delivery

Teacher

60 hours

CUFDIG506A > Design Interaction ( 40 hours )
BSBCRT601A > Research and apply concepts and theories of creativity (part 1) ( 20 hours )

17 weeks x 3.5 hours

Lisa Cianci

Units Elements & Performance Criteria

Summary of Clustered Units

Students are enrolled into individual units that are clustered into a ‘subject’ for ease of delivery.  You will receive an official result for the UNIT below not the overall subject.

Each unit is broken down into elements and performance criteria.  The element is the topic for the unit and the performance criteria is content being delivered and assessed. The assessment of individual performance criteria is embedded in a number of holistic assessment instruments.

 

UNIT: CUFDIG506A - Design Interaction

Unit Description:

This unit describes the performance outcomes, skills and knowledge required to design the interaction for interactive media products.

Application of the Unit:

People who apply the skills and knowledge outlined in this unit could be responsible for designing products such as games, e-learning resources or websites. Alternatively, they may specialise in the design of interactivity and work collaboratively with other designers.

Liaison with team members is a key feature of this role, as is testing undertaken as part of the design process. A well-developed understanding of the dynamics of human-computer interaction is essential.

Assessment Overview:

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential:

  • clearly documented and user-tested interaction design specifications for an interactive media product
  • ability to work effectively as a member of a design team
  • well-developed understanding of the principles of interactivity from a user perspective.

CUFDIG506A > Design Interaction ( 40 hours )

Element

Performance Criteria

1. Identify project requirements

1. Discuss concepts with relevant personnel to ensure that design briefs are fully understood
2. Discuss with relevant personnel the purpose of the interactive media product
3. Identify technical parameters of appropriate interactive media products, including format and delivery platform
4. Identify target audience and user characteristics

2. Generate ideas for interaction

5. Research the delivery platform and analyse its potential for human-computer interaction
6. Generate a range of ideas to broaden and deepen the range of user experiences
7. Continuously evaluate new ideas and incorporate them as appropriate
8. Consult relevant personnel to ensure that all possible options are considered
9. Select a systematic approach that will meet creative, production and technical requirements specified in briefs

3. Draft interaction design specifications

10. Draft interaction design specifications for all interactive sequences
11. Select sequences as prototypes and demonstrate prototype interactions using a wire frame
12. Conduct usability test using appropriate testing techniques
13. Use prototype to identify logical inconsistencies in design and to measure levels of user engagement
14. Document all feedback and incorporate into design specifications

4. Finalise interaction designs

15. Re-evaluate interactions on the basis of prototype feedback
16. Discuss and confirm additional requirements or modifications to the interaction design with relevant personnel
17. Write final interaction design specifications to reflect all additional requirements or modifications

 

Required Skills

Required Knowledge

Communication, teamwork and literacy skills sufficient to:

  • interpret and clarify written proposals and creative briefs
  • work collaboratively in a team environment
  • present interactivity designs for discussion and feedback from team members and clients
  • document clearly and concisely the interaction design for an interactive media product

Initiative, creativity and flexibility in the context of:

  • generating a range of ideas for deepening and broadening user experiences and interactions
  • finding solutions to interactivity challenges
  • finding ways to minimise the effect of technical constraints
  • ensuring that interaction is intuitive and logical

Technical skills sufficient to:

  • create complex designs using storyboards, maps and other diagrams to specify the architecture and navigation of interactive media products
  • construct wire frames

Self-management skills sufficient to:

  • meet deadlines
  • provide appropriate and timely documentation

Industry knowledge, including:

  • roles and responsibilities of project team members, e.g. designers, content creators, information architects, programmers and coders
  • sound understanding of the relationship between technical and creative aspects and requirements of interactive media projects
  • issues and challenges that arise in designing interaction
  • technical parameters of various platforms and how these impact on the potential of interactivity

OHS standards as they apply to computers and environments in which testing may be conducted

Sound understanding of the dynamics of human-computer interactions

Typical formats and techniques for documenting interactivity designs

 

UNIT: BSBCRT601A - Research and apply concepts and theories of creativity (part 1)

Unit Description:

This unit describes the performance outcomes, skills and knowledge required to undertake research into different concepts and theories of creativity, and to apply those to a particular field of endeavour.

Application of the Unit:

This unit applies to individuals who use sophisticated research and critical analysis skills in the exploration of creativity and its application to work and life practice. This research may be related specifically to fields of practice traditionally considered as 'creative', such as the arts, but may equally relate to much broader fields of human activity and endeavour.

The scope of the research activity has both significant depth and breadth. A broader, more general approach to the ideas and history surrounding creativity is found in BSBCRT403A Explore the history and social impact of creativity.

Assessment Overview:

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential:

  • conduct of at least one research project into past, current and emerging theories of creativity
  • development of substantiated positions on creativity and its application in response to own analysis and research

knowledge of different theories and thinking on creativity and its application in different social and work contexts.

BSBCRT601A - Research and apply concepts and theories of creativity (part 1) ( 20 hours )

Element

Performance Criteria

1. Research concepts and theories of creativity

1.1. Use a range of research techniques to source information about creativity
1.2. Identify and explore potential new, emerging and alternative sources of ideas and thinking about creativity
1.3. Expand own knowledge and understanding of creativity through review and critical analysis of information
1.4. Analyse, compare and contrast a range of theoretical perspectives and thinking on creativity
1.5. Identify and explore the transmigration of creative thought to innovative output

 

Required Skills

Required Knowledge

  • critical thinking skills to analyse complex information and to develop and substantiate own positions and responses to theories and thinking around creativity

  • communication skills to articulate and debate complex concepts

  • literacy and problem solving skills to research information dealing with complex concepts and theories of creativity

  • self-management skills to develop and substantiate own views and ideas.

 

  • different theories and concepts of creativity, including different historical perspectives and current and emerging thinking

  • potential and actual benefits of creativity for individuals, businesses and communities

  • relationship between theories of creativity and creativity in practice (in a particular work or broader social context).

 

 

 


Assessment Summary:

Project Title

Linked unit and criteria

Assessment outcomes

Weighting Mark %

Due

  CUFDIG506A > Design Interaction

Brief 1 – Design Mobile Interfaces

4. Identify target audience and user characteristics
5. Research the delivery platform and analyse its potential for human-computer interaction
10. Draft interaction design specifications for all interactive sequences
14. Document all feedback and incorporate into design specifications

 

The development of a mobile interface that illustrates well thought out navigation designs and shows creativity.

20% of the Unit

Project Due: Class 4

 

Brief 2 – Online Portfolio (Wordpress Customisation)

1. Discuss concepts with relevant personnel to ensure that design briefs are fully understood
2. Discuss with relevant personnel the purpose of the interactive media product
3. Identify technical parameters of appropriate interactive media products, including format and delivery platform
6. Generate a range of ideas to broaden and deepen the range of user experiences
7. Continuously evaluate new ideas and incorporate them as appropriate
8. Consult relevant personnel to ensure that all possible options are considered
9. Select a systematic approach that will meet creative, production and technical requirements specified in briefs
11. Select sequences as prototypes and demonstrate prototype interactions using a wire frame
12. Conduct usability test using appropriate testing techniques
13. Use prototype to identify logical inconsistencies in design and to measure levels of user engagement
15. Re-evaluate interactions on the basis of prototype feedback
16. Discuss and confirm additional requirements or modifications to the interaction design with relevant personnel
17. Write final interaction design specifications to reflect all additional requirements or modifications


Demonstrates a command of selected advanced methodologies, techniques, tools and media and which are consistent with the conceptual vision and the requirements of the brief

Demonstrates a sound knowledge of the design process

Demonstrates effective communication, research and presentation skills

80% of the Unit Project Due: Class 12
  BSBCRT601A > Research and apply concepts and theories of creativity (part 1)

Brief 3 - Creativity and digital media preservation (5 short pieces)

1.1. Use a range of research techniques to source information about creativity
1.2. Identify and explore potential new, emerging and alternative sources of ideas and thinking about creativity
1.3. Expand own knowledge and understanding of creativity through review and critical analysis of information
1.4. Analyse, compare and contrast a range of theoretical perspectives and thinking on creativity
1.5. Identify and explore the transmigration of creative thought to innovative output

Demonstrates a command of selected advanced methodologies, techniques, tools and media and which are consistent with the conceptual vision and the requirements of the brief

Demonstrates a sound knowledge of the design process

Demonstrates effective communication, research and presentation skills

40% of the Unit

(the other 60% is delivered and assessed in the subject titled 'Research & Concept Generation')

Project Due: Class 17

 

 

Assessment Methods:

  • Direct observation of class activities and project work
  • Project Based Brief / Assignment
  • Activities / Tasks
  • Peer Review
  • Oral presentation & discussion
  • Quiz / questionnaires & written tests

 

Assessment Rules

This subject is assessed on an ongoing basis via a variety of tasks and activities. If you do not submit adequate work by due dates you will not be able to complete the Unit of Competency.

For the policy which you will be assessed with please refer to the Assessment Policy section of your Creative Industries student handbook or the online copy of the Assessment Policy:

http://multimedia.tafe.vu.edu.au/studentgd/Assessment.cfm

 

Attendance & Participation

Failure to attend and participate in the scheduled sessions in this unit of study will seriously jeopardise your chances of a successful outcome. Students are strongly encouraged to keep in touch with their teachers and education managers if experiencing any difficulties in this regard.

Resources Required

  • Access to computer, Internet connection and software for for email, digital imaging, document production and web access via browsers for research.
  • Personal creative media materials such as art/design materials, drawing paper, etc.
  • Portable USB Stick or Hard Disk Drive (minimum 10GB recommended)
  • Money to purchase a WordPress theme (optional but preferred)
  • Money to purchase server space and domain name (optional but preferred)

 


Employability Skills

The following employability skills are embedded in the delivery and assessment of this/these unit(s) of study cluster and this course.  Employability skills describe what students should be able to achieve on completion of their course and are the generic skills that apply across a variety of jobs and life contexts:

Communication

  • development and performance
  • consulting with peers and mentors about a range of issues related to own practice
  • communicating with others on design issues
  • reading and interpreting design briefs
  • developing design documentation
  • presenting own work and ideas effectively and creatively

Team Work

  • collaborating with others in the design process
  • sharing ideas

Problem Solving

  • analysing complex information and responding with creative solutions
  • developing solutions for complex design challenges
  • balancing potentially conflicting needs
  • evaluating the effectiveness of solutions

Initiative and Enterprise

  • generating creative options and ideas to address different design challenges
  • achieving own individual style of creative expression
  • using knowledge of current and emerging trends in own design work

Planning and Organising

  • planning and monitoring the design process, including timelines and resources
  • conducting a range of research to inform the design process
  • planning work tasks in a logical sequence
  • setting work and practice goals
  • planning for a sustainable professional practice

Self-management

  • developing goals for professional practice
  • taking responsibility for own professional development
  • monitoring own work and introducing strategies to improve performance
  • using knowledge of industry and legal frameworks within own practice

Learning

  • identifying opportunities to maintain and enhance industry knowledge
  • seeking feedback from colleagues and mentors
  • exploring and testing new approaches
  • participating in industry networks and professional development opportunities

Technology

  • using the advanced features of graphic design technologies
  • selecting technologies for different design projects
  • proactively using the Internet as a research tool

 


Recognition of Prior Learning

Students who believe that they have already gained the skills and knowledge contained in this unit either by previous work experience and/or formal study should apply to be assessed via the RPL process.  Details of how to apply can be found on the VU website at

http://www.vu.edu.au/search/vu/Advanced standing

It is important to note that applications for RPL should be lodged at the earliest possible time to ensure that the application is processed within the appropriate timeframe.