Digital Media Homepage

Subject / Unit Guide 2014

College of Arts, Victoria University

Teacher Name: Lisa Cianci - email:
Course Coordinator & Education Manager: Alan Morgans - email:

Class Website -


Subject: DMA - Digital Media - Visual Arts

Course: Diploma of Visual Art (CUV50111)


Unit of Competency:

CUVDIG502A Investigate technologies for the creation of digital art

Unit Description:

This unit describes the performance outcomes, skills and knowledge required to research and explore technologies available to artists working in any digital media. Given the rapid pace of change, one focus of the unit is on maintaining currency.


Application of the Unit:

Any practitioner who produces creative digital media work applies the skills and knowledge in this unit. Work could be completely digital or an integration of digital and traditional media.
Technology exploration at this level is a largely independent activity with mentoring and guidance as required. It would normally include investigation of a range of technologies and processes to develop an individual professional style.

Assessment Overview:

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

  • apply knowledge of digital technologies and how they may be used and adapted at a professional level
  • evolve and refine ways of working with technologies through a demonstrated process of experimentation
  • integrate technologies into own work in a way that supports coherence of the creative work
  • demonstrate technical proficiency in the use of selected digital technologies
  • use safe and sustainable work practices.


Subject Information

Delivery methods:

This Subject will be delivered through a variety of methods: lecture, presentation of online content, class discussion, workshop projects and activity, reflective and analytical writing exercises, problem-based learning as an individual, group collaboration and participation in projects.

Total Unit Hours: 48 hrs

Class Time: 48 hrs in class


Assessment Summary:


Weighting (%)

1. Web Presence - Blog Setup & Customisation 30%

2. Video & Animation Project


3. Review of Mixed Reality Environments


4. Virtual Exhibition (group project)




Assessment Methods:

  • Direct observation of class activities and project work
  • Regular review (in class) of blog and class exercises for progressive assessment
  • Oral questioning and/or discussion
  • Written reports and presentations developed for assessment tasks
  • Review of artworks and creative content presented in class


Assessment Rules

This subject is assessed on an ongoing basis via a variety of tasks and activities. If you do not submit adequate work by due dates you will not be able to complete the Unit of Competency.

For the policy which you will be assessed with please refer to the Assessment Policy section of your Creative Industries student handbook or the online copy of the Assessment Policy:


Attendance & Participation

Failure to attend and participate in the scheduled classes & project hours in this unit of study will seriously jeopardise your chances of a successful outcome. Students are strongly encouraged to keep in touch with their teachers and education managers if experiencing any difficulties in this regard.


Resources Required

  • Access to computer, Internet connection and software for for email, digital imaging, document production and web access via browsers for research.
  • Personal creative media materials such as art/design materials, drawing paper, etc.
  • Portable USB Stick or Hard Disk Drive (minimum 16GB recommended)


Units Elements & Performance Criteria

Each unit is broken down into elements and performance criteria.  The element is the topic for the unit and the performance criteria is content being delivered and assessed. The assessment of individual performance criteria is embedded in a number of holistic assessment instruments.

CUVDIG502A Investigate technologies for the creation of digital art

Element/Learning outcome

Performance Criteria

1. Research digital technologies

1.1 Research the detailed capabilities of different digital technologies and equipment

1.2 Evaluate current, emerging and experimental technologies

1.3 Investigate the relationships between technologies and the achievement of different effects

1.4 Determine cost and supply parameters for different technologies and equipment

2. Select digital technologies for in-depth exploration

2.1 Assess the creative and professional opportunities offered by different technologies

2.2 Determine limitations and constraints of particular technologies

2.3 Select technologies that suit own practice

3. Integrate technologies into own work

3.1 Explore different ways of working with technologies

3.2 Challenge and stretch the capabilities and uses of different technologies through experimentation

3.3 Develop own ways of working with technologies that achieve desired outcomes

3.4 Engage in informed discussion with others about the characteristics and opportunities of particular digital art technologies

3.5 Establish and follow safe work practices

4. Manage digital technologies in professional practice

4.1 Establish systems and habits to maintain currency of knowledge around digital art technologies

4.2 Develop ways of working that minimise waste

4.3 Maintain the quality and life of equipment and consumables through appropriate handling and storage



Units Required Knowledge & Skills

CUVDIG502A Investigate technologies for the creation of digital art

This describes the essential skills and knowledge and their level, required for this unit.

Required skills

  • communication skills to engage in informed discussion around digital technologies and their relationship with ideas
  • critical thinking and analytical skills to evaluate and make judgements about relationships between technologies, techniques and processes
  • initiative and enterprise skills to:
    • develop individual ways of working with technologies and processes
    • identify and act on opportunities for own practice presented by different materials and processes
  • learning skills to develop and refine own skills to a professional practice standard
  • literacy skills to analyse varied and technical information about digital technologies and processes
  • problem-solving skills to identify and resolve technical problems in digital artwork
  • self-management and planning skills to develop own ways of working with digital technologies and processes
  • technology skills to work with the advanced features of a wide range of technologies used for digital work.

Required knowledge

  • ways in which a wide range of digital technologies and processes can be used, adapted, combined and challenged by the professional artist
  • ways of integrating different technologies
  • types of technical and other data that may need to be stored for safety and other reasons
  • cost and supply parameters for different technologies and types of equipment to support professional practice
  • storage requirements and option for different materials used in digital work
  • intellectual property issues and legislation associated with digital work
  • sustainability issues associated with the technologies used in digital work
  • OHS requirements for the set-up and operation of a professional work space.


Employability Skills

The following employability skills are embedded in the delivery and assessment of this Subject (units of study):

Communication – Students are engaged in group activities including project development, critical analysis, presentations and individual discussion of ongoing project work.

Team Work – Group projects including production activities, tutorials and project development.

Problem Solving - Responding to conceptual and technical problems within project development and class discussions.

Initiative and Enterprise – Responding to cultural history and theory by developing own creative practice.

Planning and Organising – Team and individual development activities involving content management and project management.

Self-management – Developing independent learning skills in a project management environment.

Learning, and Technology – The unit involves the use of industry standard software with ongoing discussion of new technology developments, tools and uses for the creative practitioner.
Specific information on this unit can be obtained at:


Recognition of Prior Learning

Students who believe that they have already gained the skills and knowledge contained in this unit either by previous work experience and/or formal study should apply to be assessed via the RPL process.  Details of how to apply can be found on the VU website at standing

It is important to note that applications for RPL should be lodged at the earliest possible time to ensure that the application is processed within the appropriate timeframe.