Digital Media Homepage

Subject: DMA - Digital media- 2013

College of Arts, Victoria University

Teacher Name: Lisa Cianci - email:
Course Coordinator & Education Manager: Alan Morgans - email:
College of Arts Office: City Flinders - Tel: 9919 1517

Class Website -


Class 11 - Complete Flash/video project, intro to mixed reality environments

Today's Class

We will spend some of today's class completing Assessment Task 3 - Flash & Video, and we will also have an introduction to the fourth assessment task and Mixed Reality in art.


What is Mixed Reality?


Mixed Reality (MR) describes a range of environments on a continuum from the "real world" through to a totally virtual environment.

This encompasses terms like:

Augmented reality (AR): a real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. Examples include Junaio, QR codes etc.

Augmented virtuality (AV): predominantly virtual spaces, where physical elements, e.g. physical objects or people, are dynamically integrated into, and can interact with the virtual world in real-time. This integration is achieved with the use of various techniques. Often streaming video from physical spaces, e.g. via webcam, or using 3-dimensional digitalisation of physical objects. Exmaples include certain computer games such as Wii.

Virtual reality (VR): a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Examples include military traning simulators and immersive art installations.

Mediated reality: (Computer mediated reality): the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smart phone. Typically, it is the user's visual perception of the environment that is mediated. This is done through the use of some kind of electronic device, such as a smart phone, which can act as a visual filter between the real world and what the user perceives.

Simulated reality:  the concept that reality could be simulated—for example by computer simulation—to a degree indistinguishable from "true" reality, and may in fact be such a simulation. It could contain conscious minds which may or may not be fully aware that they are living inside a simulation. An example of this would be in the film The Matrix.


Examples of mixed reality art works or creative uses of mixed reality include:

Unseen Sculptures -

Augmented Reality at MoMA -



MONA Gallery - "O" Device (the opposite of the MoMA exhibition - in this case, the information is virtual, triggered as you approach the physical artwork)-

The AR Art Manifesto -


Further examples & references

Australian Centre of Virtual Art <>

Babelswarm <>

Autoscopia <>

Adam Nash <>

Turbulence - Mixed Realities

VAS <>

Occupy Wall Street

QR code city



Take some time today in class to begin exploring some of these links or do your own searching to find an example of mixed reality art to write a short review about for Assessment Task 4.


Assessment Tasks

Complete Assessment Task 3 which is due Today. Submit your work to me in a designated shared server folder. Make sure you submit the FLA and SWF files with your name. An appropriate naming protocol would be:



Assessment Task 4: review the document here - 2013_DMA_AT4.html


Homework / Readings

Research for Assessment Task 4



see above links for references to mixed reality art