Subject / Unit Outline 2012

School of IT & Creative Industries, Faculty of Workforce Development, Victoria University


Teacher Name: Lisa Cianci | email: lisa.cianci@vu.edu.au
Course Coordinator & Education Manager: Alan Morgans | email: alan.morgans@vu.edu.au
School of IT & Creative Industries Office:
City Flinders - Tel: 9919 1517

Class Website - http://lisacianci.vucreativeindustries.com/2012/CX4

 


 

Subject: CX4 - Context & Culture 4

Course: Diploma of Visual Art (21885VIC)

Unit of Competency: VPAU014 - Manage Creative and Professional Self

Unit Description:

This unit describes the skills and knowledge required to manage self and includes understanding and applying ethical practices to own creative and business activities, setting and meeting own priorities and developing and maintaining artistic and professional competence.

 

Application of the Unit

Artists and designers create art to communicate and design ideas, thoughts, or feelings and to plan, analyse, and create visual solutions to communications problems.

The application of this unit in the workplace sees an individual artist or designer managing their own creative and professional development.

 


 

Delivery methods:

This Subject will be delivered through a variety of methods: Demonstration of technical exercises, Presentation of online content, class discussion, projects and activity, reflective and analytical writing exercises, problem-based learning as an individual and as a group developing an exhibition context, off-campus gallery visits and group collaboration and participation in projects.

Total Unit Hours: 40 hrs

Class Time: 30 hrs

Activity: NA

 

Assessment Methods:

  • Direct observation of class activities and project work
  • Oral questioning and/or discussion
  • Written reports presentations developed for the Blog , the Virtual Exhibition and the Management and Documentation of Creative Content project
  • Review of artworks and digital creative content presented in class

 

Assessment Overview:

Critical aspects for assessment and evidence required to demonstrate competency in this unit

The demonstrated ability to manage creative and professional self by:

  • Applying ethical standards
  • Setting and meeting own work priorities
  • Developing and maintaining artistic and professional
    competence

 

Assessment Rules

This project is assessed on an ongoing basis. The design of effective navigation and interaction is an essential part of this project and it is necessary to achieve a competent grade for the needs analysis before proceeding to the design phase of the project. If you do not submit adequate work by due dates you will not be able to continue with the task.

For the policy which you will be assessed with please refer to the Assessment Policy section of your Creative Industries student handbook or the online copy of the Assessment Policy:

http://multimedia.tafe.vu.edu.au/studentva/Assessment.cfm

 

Attendance & Participation

Failure to attend and participate in the scheduled sessions in this unit of study will seriously jeopardise your chances of a successful outcome. Students are strongly encouraged to keep in touch with their teachers and education managers if experiencing any difficulties in this regard.

 

Resources Required

Access to computer, Internet connection and software for for email, digital imaging, document production and web access via browsers.

Portable USB stick or Hard Disk Drive (minimum 10GB recommended)

 


 

Unit Elements & Performance Criteria

Each unit is broken down into elements and performance criteria.  The element is the topic for the unit and the performance criteria is content being delivered and assessed. The assessment of individual performance criteria is embedded in a number of holistic assessment instruments.

Element/Learning outcome

Performance Criteria

1 Apply ethical standards

1.1 Personal work and business practices comply with ethical
standards, regulations and/or guidelines as appropriate

1.2 Identify and address conflicts of interest as required

1.3 Comply with business ethical standards, regulations and
guidelines (as appropriate) in all business relationships

1.4 Situations which pose ethical problems are resolved or
referred as appropriate

2 Set and meet own work priorities

2.1 Competing demands are prioritised to achieve personal goals
and objectives

2.2 Technology is used efficiently and effectively to manage
work priorities and commitments

3 Develop and maintain artistic and
professional competence

3.1 Personal knowledge, skills and own work are assessed to
determine development needs and priorities to improve own
art practice and professional competence

3.2 Feedback from clients and colleagues is used to identify and
develop ways to improve own art practice and professional
competence

3.3 Participation in creative relationships and networks enhance
personal knowledge, skills, relationships and own work

3.4 Identify networks and promotional opportunities which may
be helpful in developing career opportunities

3.5 Identify and follow up on sources or information relating to
work opportunities

 

Unit Required Knowledge & Skills

This describes the essential skills and knowledge and their level, required for this unit.

Essential knowledge

  • business ethics
  • any regulatory and code requirements
  • Relevant OHS and environmental protection policies and procedures
  • time management and task prioritisation strategies
  • appropriate learning methods to maintain current competence or develop new competencies
  • networking strategies
  • Ability to select and appropriately apply technology, information systems and procedures to
    achieve goals and objectives

Essential skills

  • literacy skills sufficient to identify sources or information
  • numeracy skills sufficient to use technology and/or software to set and meet priorities
  • problem solving sufficient to resolve conflicts of interest
  • communication skills
  • technological skills
  • time management skills

 

Employability Skills

The following employability skills are embedded in the delivery and assessment of this unit of study:

Communication – Students are engaged in group activities including project development, critical analysis, presentations and individual discussion of ongoing project work.

Team Work – Group projects including production activities, tutorials and exhibition development.

Problem Solving - Responding to conceptual and technical problems within project development and tutorial discussions.

Initiative and Enterprise – Responding to independent game development trends in online publishing.

Planning and Organising – Team and individual development activities involving file management and project management.

Self-management – Developing independent learning skills in a project management environment.

Learning, and Technology – The unit involves the use of industry standard software with ongoing discussion of new, technology developments, techniques and styles.
Specific information on this unit can be obtained at:

http://employabilityskills.training.com.au/

 


Recognition of Prior Learning

Students who believe that they have already gained the skills and knowledge contained in this unit either by previous work experience and/or formal study should apply to be assessed via the RPL process.  Details of how to apply can be found on the VU website at

http://www.vu.edu.au/search/vu/Advanced%20standing

It is important to note that applications for RPL should be lodged at the earliest possible time to ensure that the application is processed within the appropriate timeframe.

 


Weekly Schedule: Semester 2

 

Class

Date

 

Topic

Content

Activity/Assessment
(see weekly class notes for details)

1

19/7

Introduction About the Subject, Assessment Tasks, Activities
Activity: Each class member speak for 30 secs on what their creative practice is and where they are aiming for in the future.
Begin Assessment Task 1
Discussion of personal creative practice

2

26/7 Reflective Practice Methods for developing self-reflective processes in creative practice. Where does creativity come from? Watch Everything is a Remix, read content from Steven Johnson's book - Where Good Ideas Come From, discuss "commonplace books", the slow hunch, etc.

class exercises on reflective practice

3

2/8 Artistic Research 1 What is Artistic Research? What is the iterative cycle of creative research & practice? show how your own practice fits into this model

4

9/8 Artistic Research 2 How can we apply practice-led research methods to our own creative practices? Review of Assessment task 1 (ongoing)

5

16/8 ACCA Visit Visit Pat Brassington exhibition at ACCA.
Exhibition review activity.
write a brief review of the exhibition

6

23/8 What is Digital Curation? Exploring curation practices with a focus on how technology can be used to curate many types of creative content presentations. Begin Assessment Task 2 - Create a Virtual Exhibition

7

30/8 Exhibition Logistics & Ethics Look at how artists deal with exhibition development focusing on the logistics of complex and experimental exhibitions and the ethics that may be involved. Do you have complex and variable work that requires particular considerations for exhibition? are there different contexts for exhibiting your work?  What are the contexts for exhibiting your work?

8

6/9 Curating a Virtual Exhibition 1 Planning for a virtual exhibition - the technology and the content.
Decide what your exhibition theme and content might be.
Project work for Assessment Task 2

9

13/9 Curating a Virtual Exhibition 2 Developing the virtual exhibition. Getting all the content and promotional content ready.
Review the content and theme of the virtual exhibition. What additional material is required to launch it, promote it etc?
Submit Assessment Task 2

10

20/9 Exhibition Visit Flexible Delivery - No Class visit an exhibition of your choice and write a report


mid-term break  24/9 - 5/10
(I will be away from 19/9 - 14/10, so there will be a longer break)

11

18/10 Managing Creative Content 1 Creating an online profile as an artist using methods & web technologies to both promote creative work and preserve it.
Begin Assessment Task 3- Managing and Documenting Creative Content
Artist Statement

12

25/10 Managing Creative Content 2 Artists and the Archive. How do artists engage with the archive as a basis for making art, and as a means of keeping art? Duchamp, Fluxus, Calle, Hiller, Jones, Kabokov, Le Guenec
Make a plan for your creative content archive.
Collection Description & Archival Plan
Discuss a title for the end of year Exhibition

13

1/11 Managing Creative Content 3 Future-Proofing for Artists - elements that can assist in future proofing creative content - what can we do as artists with minimal resources? Future considerations - who would you give your passwords to?
Variable Media - what is it? how do we deal with preservation issues relating to creative content that may be ephemeral, temporal, or virtual? Discuss methods of keeping and destruction in contemporary art
Series Description

14

8/11 Project Work Work on documentation and exhibition content. Inventory & Documentation
Plan Invitation, Flyer and Catalogue for Exhibition

15

15/11 Project Work Work on documentation and exhibition content.
Presentation of Assessment Tasks 1 & 3

Submit Assessment Task 1
Submit Assessment Task 3

Finalise Invitation, Flyer and Catalogue for Exhibition

16

22/11 Assessment No Class

 

 

 


 

Student Agreement 


Please complete both parts and tear off Part B. 
Part A
is to be kept by the Student and Part B is to be kept in the Student's file


Part A - Student to keep with this document

STUDENT:

 

STUDENT ID #

COURSE:

Diploma of Visual Art

COURSE CODE: 21885VIC

SEMESTER:

2

I confirm that I fully understand the Context & Culture 4 Subject & Unit Outline.   I have read and understand and am in agreement with the University policies and procedures accessible on the University website and printed in the student handbook.

Fees, Census dates, student support services, RPL & Credit Transfer procedures have been discussed and are understood.

I understand that I can view and print a copy of the complete course including units, subjects, hours and assessment from the website at: http://lisacianci.vucreativeindustries.com/2012/CX4 and the Student Assessment and Progression Policy at http://multimedia.tafe.vu.edu.au/studentva/Assessment.cfm.

Student Name: (please print)

 

Signature:

 

Date:

 

School of IT & Creative Industries, Victoria University

Teacher Name: (please print)

 

Signature:

 

Date:

 

 

--------------------------------------------------------------------------------------------------------------------------------

Part B- Teacher to remove and keep in Student's file

STUDENT:

 

STUDENT ID #

COURSE:

Diploma of Visual Art

COURSE CODE: 21885VIC

SEMESTER:

2

I confirm that I fully understand the Context & Culture 4 Subject & Unit Outline.   I have read and understand and am in agreement with the University policies and procedures accessible on the University website and printed in the student handbook.

Fees, Census dates, student support services, RPL & Credit Transfer procedures have been discussed and are understood.

I understand that I can view and print a copy of the complete course including units, subjects, hours and assessment from the website at: http://lisacianci.vucreativeindustries.com/2012/CX4 and the Student Assessment and Progression Policy at http://multimedia.tafe.vu.edu.au/studentva/Assessment.cfm.

Student Name: (please print)

 

Signature:

 

Date:

 

School of IT & Creative Industries, Victoria University

Teacher Name: (please print)

 

Signature:

 

Date: