SIM1 - Interactive Media 1
Deadline: Week 16 - June 20, 2011
HD: High Distinction 80-100, D: Distinction 70-79, C: Credit 60-69, P: Pass 50-59, NC: Not Yet Competent
In order to achieve a HD for this brief you need to:
1. Project Description
Flash is a great tool for design, animation and interactive media development. As an application, it has lots of qualities that lend themselves to creating fun and engaging content for younger users - and it is being used extensively in the children's entertainment market.
There are quite a lot of digital products around for young children currently that call themselves "Interactive" or "Interactive Stories". Some use Flash and some don't. Some of this content is very good, and some of it is really poor in design, story and interactivity. A lot of interactives for young children that are freely available online are really just product promotion to get kids (parents) to buy DVDs, games, toys and other merchandise.
The best interactive stories tend to work because they have engaging characters, great graphics and illustrations, and have simple but really good storylines.
Think back to your favourite hard-copy books when you were around 4 years old. What did you love about them? The characters? The graphics? Were they funny or gross or really cute? Did they go on adventures? Did they have popups, lift-flaps, sliders? Think about what makes a story interesting and fun for children. What makes them want to go back to those stories over and over again?
Digital stories have the advantage of being able to use tools like Flash to create animated and very interactive experiences that don't have to look and work like traditional books at all, but can share many of the qualities that make a good story such as narrative flow, characters, cool illustrations and graphics.
For this assessment task, you will be required to work in groups to develop an engaging and exciting prototype for an interactive children's story. You will be creating the story, characters and other content with a focus on designing the interaction for this prototype. How will the user navigate through the story? what will happen on each screen? what elements can the user rollover, click, etc? what kinds of audio (music and sound effects) might enhance the interactive experience for the user?
You will be shown examples of children's stories, both digital and analogue to help you develop a concept and story.
Target Audience for your interactive story: Pre-School (3-4 yrs)
Scope of the project:
5. Assessment Rubric
|5. Production deadlines
It is important that you bring all materials and development work with you to all classes.
This project is assessed on an ongoing basis. The development of effective design, navigation and interaction is an essential part of this project and it is necessary to achieve a competent grade for the design spec before proceeding to the development phase of the project. If you do not submit adequate work by the due date you will not be able to continue with the brief.
the policy which you will be assessed with please refer to the
Assessment Policy section of your Creative Industries student handbook
or the online copy of the Assessment Policy: